FFVI: The Power Within — An Aside: Final Fantasy Chronicles
May 31, 2026
An aside from the main retrospective covering Final Fantasy Chronicles — a planned FFVI prequel by Fierce Legends Software (FLS; no connection to the alias FieRcE YeD, which predates any involvement with this community), a project that ran from late 1999 through 2001 and left almost no trace on the modern web. The FLS logo — a deliberate homage to the Final Fantasy logo tradition, with a meaning Aegis Night said he'd never reveal ("You'll have to play it to find out") — went unlocated for nearly 25 years, recovered by tracing a link chain from The Final Fantasy through FFGurus to a February 16, 2000 Ragnarok interview with the FFC team.
The interview featured Aegis Night (founder and project lead), Gabriel (Head Writer, one week into the role at time of interview), and A Blue Guitar (music director and co-webmaster). Aegis Night had joined another RPGMaker95 project in September 1999, didn't like it, and quietly started his own — while that project died. He had his eyes on a whole sub-series: a FFVI prequel first, then possibly FFVII. He was already in contact with Squaresoft Japan about their FFVII SDK. Japan apparently had no objection. Square America was another animal. When asked in February 2000 when FFC would ship: "Summerish. Late spring." The Wayback captures of the site run through February 2001. The progress bar reads 72%.
The staff roster: Aegis Night ran the show. Gabriel was Head Writer. A Blue Guitar handled music and co-webmaster duties. Ushio designed the logo and all the artwork. Big Mac was Lead Concept Artist. FlashNova did the web layout. Yousei built the engine from scratch. Composers Freddie and Rabid Child rounded out the music team. P0sitr0nic handled sprites. Three of those names — P0sitr0nic, Freddie, and A Blue Guitar — were simultaneously on the Dream Horizon Software roster. P0sitr0nic ran the DHS Art Department. Freddie ran the DHS Music Department. A Blue Guitar was in that same music department. These weren't parallel scenes. It was the same small community, the same people, spread across multiple ambitious projects at once.
On April 15, 2000, Aegis Night departed to pursue career opportunities, leaving Gabriel in charge. Work continued — story pushed forward, the soundtrack kept coming, Ushio kept producing. When Square Electronic Arts announced their official Final Fantasy Chronicles PS1 compilation in April 2001 (retail July 2, 2001), the team quietly renamed the fan game to FFVI: Forgotten Story. The project eventually passed to Corda, a musician who had been with the project from early on. He scrapped everything — out of respect for the people who had already left — and restarted with a new team, a new engine, and a new story set during the War of the Magi. Effectively a different game wearing the same name. His 2004 interview with Caves of Narshe is the clearest surviving document of someone genuinely trying to make something real out of the wreckage of someone else's dream.
The origin: FLS didn't begin as a creative vision. It started as an April Fools joke at FFOnline — the same community, the same platform, the same cultural moment that produced the hoax that launched The Power Within. Both projects trace their roots to the same fake announcement and the same impulse: why not?