POL Lounge V 1.0 — Pokemon Online Community Chat Client (May 2001)

POL Lounge V 1.0, by Majin Vegeta and dated 4 May 2001, is a fan-made chat client built for the Pokemon Online community — and considerably more ambitious than that description suggests. It is a chat client with a walk-around lobby: an 800x600 hand-built Pokemon-style overworld in which every connected user appears as a sprite moving in real time, alongside a conventional text chat room reached by walking into a particular spot on the map. Position, direction and walk state were broadcast to the server every 250 milliseconds. Built with Multimedia Fusion 1.5 on a stock Clickteam runtime (CNCRT32.EXE v2.2.98), the executable embeds seven complete third-party extension DLLs, among them Sean Poling's MOO (Multiplayer Online Object) — the networking layer that made the shared lobby work. The server was hardcoded to moo.iclickzone.com on port 1200, the iCLICKZONE Global MOO Network, joining a channel named pollounge; the IP and port boxes present in the file are parked off-screen and hidden at startup, leftovers from the extension's own demo project. That server has been gone for roughly two decades, and the program's own logic answers a failed connection by displaying an error and closing itself, so while the executable still launches on Windows 11 (2026), neither of its two real screens can be reached on a modern machine. They were recovered instead by reading the file: a complete static teardown documents the Clickteam container format and its non-standard deflate, all 53 images, the audio (including an embedded MIDI that turns out to be a fan transcription of Yasunori Mitsuda's "Serge's Village Theme" from Chrono Cross), the seven embedded DLLs, the entire event logic, the twenty images that never reach the screen, and the bugs — including a "Send" button wired to nothing. It is also readable on the desktop as pol-lounge-readme.txt.