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Not really, but it is a cause for celebration for some
people. This sound is from Dragon Warrior and this is the sound that they use
when someone levels up. That is to me the most beautiful sound. Leveling up to
me is like an art. Many people approach leveling up in different ways. Some
just skim through levels and beat the boss on sheer luck, others level up
normally and adequately to have a fair chance with the boss, and some level
their characters to the max. There is no right and wrong in leveling up, but
how we level up defines our RPG experience.
Not all games have the same pattern of
leveling up. Some level up very often, some require many battles and others
don’t even have levels. Some games that level up very often include Xenogears,
Final Fantasy series, and Chrono Trigger. They don’t really require many
battles to be equal with the boss but it is recommended that you fight
sometimes. Games that require a lot of battles to level up might include
notoriously the Dragon Warrior Series, Final Fantasy Tactics (explain later
about the system), and Hoshigami. Some games don’t even have levels such as
Chrono Cross, Illusion of Gaia, and Quest 64. These games include an
alternative to leveling up such raising stats after a battle or maybe they
will increase depending on the usage of an item. These different styles
affect the difficulty of the game as games that level up easily tend to be
easy and games that are hard to level up might be hard. Games that don't level
up are a coin flip. They can be easy like Chrono Cross or maybe hard like
Quest 64.
Different style of leveling up in games
allows different methods to prepare a person for a fight. Some people like to
finish the game as fast as possible: therefore would maybe favor the Final
Fantasy Series. Others like a challenge and is hardcore might favor Dragon
Warrior. As my topic says, it is an art. It can be beautiful or ugly.
Finishing the game with level 99 character is beautiful to watch when he or
she slays the final boss in one attack. However, watching a level 40 character
struggle with a boss is not a pleasant sight. Technically, you should never
struggle during a game. If you do, that means you are not leveled up enough.
As I said that there are
different methods. Final Fantasy Tactics and Tactical RPG in general might be
the hardest games to level up considering that you don’t really have the
flexibility to battle when you please. Luckily there are some random battles
in Final Fantasy Tactics and that allows them to what we call “Spar”. Sparring
is the act of attacking a team in order to raise a person’s level. That is
great because it is really hard to balance a group with the same level if that
person dies often. So they distribute the levels according to the one that
needs it and get ahead of the enemy at the same time. So that is one of the
ways.
Some games make it harder to
level up and maybe encourage solo play by splitting up the experience points.
So you think you are powerful with seven people in your party, but how high is
your levels? I am not in favor of splitting because it really encourages
people to reap the spoils themselves rather than share or do it together with
teamwork.
Levels are a part of the different styles
that are in games. Some like leveling up fast, some like leveling up the hard
way. Some will just steer clear of the whole dang thing and just stick to no
leveling up. The key is how patient is the player is. Levels may not be an
important element in considering a game but whet ever if you are likely to
finish a game can depend on how fast you progress, therefore how fast you
level up. If you really struggle to level up and pause quite often in the
storylines that can cause you to be frustrated and not continue to play games.
Leveling up is not the most thing you would consider when you buy a game, but
it will certainly wager in your enjoyment factor when you grade a game!
Hobbes Lionheart
This name originally opened a new email to Hobbes Lionheart at hobbes [at] finalfantasyfanatic.com. The mailto action is disabled in this restoration.
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