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Castlevania is a game series full of history, spanning
over different systems dating way back to the original 8 bit Nintendo
Entertainment System. This is what I believe to be the seventh installment
of the Castlevania series; however it is the second to be considered an RPG.
The previous Castlevania to be declared an RPG is Castlevania: Symphony of
the Night out for Playstation. If I had the opportunity, I would get my
hands on that. Anyway, the reason why it is a RPG now is because of the
elements that they added to make it look like an RPG. One editorial I
discussed before was the element of leveling up. That is what Castlevania
included to fit the genre of RPGs. Not only that, but they also created a
non linear game where people can roam anywhere to level up, get cards for
magic, and to find secret things. A lot of your time will be traveling to
places possibly from one corner of the castle to another. This Castlevania
was my first game in the series and has intrigued me to play other games in
the series.
Castlevania is the story of Dracula, and
the fight to vanquish the dark lord. Many characters have gone before to
defeat him, and all of them succeeded; however, Dracula just won’t dies as
he rises from the dead every time. Resurrected by one of his followers,
Camilla, Morris Baldwin and his trainees, Hugh Baldwin and Nathan Graves,
the protagonist, goes back to the castle to destroy Dracula again.
Upon arriving, Dracula captures Hugh’s father, Morris Baldwin who defeated
Dracula ten years earlier, and cast Hugh and Nathan below the castle in the
pits. Here your adventure starts as Hugh goes out to save his father while
you do the same.
Nathan, having the Hunter’s
whip, has to defeat Dracula and his minions using his trusty whip, sub
weapons, and DSS combos. You can’t really change weapons. You will grow
stronger as you level up. Sub weapons are an important part in the game
series. There are times when you will want to use sub weapons to defeat
enemies and even bosses. Types of sub weapons include Dagger, Axe, Holy
water, Stop watch, and Crucifix. Crucifix is the best sub weapon, and they
come very rarely, so if you lose the crucifix to another weapon. You might
have to scourge the dungeon for that weapon. Using Sub weapons require
hearts which can be acquired by destroying candles, killing enemies, or by
finding a level up heart. All sub weapons are found in candles.
Earlier, I mention the DSS
combos. When you travel throughout the game, you will encounter monsters.
Once in a while, if you are lucky, the monster might drop a card. It can be
one of the two types: Action or Attribute. Using the DSS, you can select one
action card and one attribute. The action card will be defined as the action
and what kind of attribute the action should have is defined in the
attribute card. IE: Mercury is an action card that allows the whip to have
an elemental attribute; Salamander is an attribute card of fire. So when you
pair these up and activate the DSS, you will attack with a fire whip. This
is just beginning. There are 10 cards each type so allows for 100 combos to
happen. There are ten different summons that Nathan can call. I have to
inform you that getting cards are rare unless you know which enemy to keep
killing until you get that card. I alone maybe got 4 action cards and 7
attributes cards. Then later, I looked in the FAQ for more information where
the cards are.
Well that is basically what
you fight with, but what are you dealing with? Well you will face skeletons
of different kinds such as bombers, athlete, electric, and etc. You will
face 7 or 8 different bosses before you are allowed to face Dracula.
Leveling up is essential as for searching for hidden places so that you can
get extra HP, MP, or hearts. Bosses are fairly tough, but none tougher than
the Dracula and most require a strategy rather than hack and slash, I meant
whip. The enemies are not that hard. Some areas are pretty tough and are
hard to make through without dying and getting to a save spot. I think the
monsters are really fairly put in order so that the difficulty is equal to
your skill. In some areas after you beat a specific boss, they put harder
enemies in that area instead of bats which used to be there. Using different
DSS combos, many things can happen such as an increase in attack, defense,
and speed. Also summoning is possible, your whip might be flamed, there
might be stuff hovering around you, and there might be the possibility that
you can become a skeleton! I tend to use two fireballs that revolve around
me as defense as well as offense.
The game’s battle system is
action based, and it is quite fun really. The graphics are not bad. One of
the negative aspects of the graphics is that it is dark that some creatures
or things can be hard to see if you don’t have sufficient lighting. That
adds to the mood but it is hard on the eyes. I am told that the next
Castlevania game Harmony of Dissonance will be brighter, and I have seen the
pictures. The music is pleasing, but since I don’t listen to the music all
the time, it is nice to me. I have heard that some didn’t like the music
because it was repetitive in many places. I didn’t notice because I didn’t
listen all the time. The sounds are appropriate. The replay value is high
because after you defeat the game, they will give you another mode to play
in such as I am now a magician where I have all the cards but I have low hp
and attack so your strategy changes as to face enemies and bosses. There are
several more of those. Will I do all of them? That remains to be seen as
time allotting. The game is quite short, 10 hours, and I explored 94% of the
dungeon. I got at least 92% without help. Some of the secret areas were
discovered on my own, and I could have gotten more if I gone through the
battle arena, but that’s another thing. As for the dungeon, there are warp
places that save a lot of time, but they are not really the most direct, you
still have to go ways to places. One thing that really bothers me the most
is that the lack of flexibility in saving. There are save spots all over the
dungeon, but if you are going through a place unfamiliar and you have to
leave, then you have to go all the way back, only to fight out that the save
spot was one floor on your left. That is one of the bad parts. There is a
map screen to help you locate the nearest one, but that is only if you
explored the area before so charting unknown territories when you know you
might have to go soon is very risky.
Castlevania: Circle of the
Moon’s moon should be bright, but the four stars that I am giving it should
shine brighter. My review gives it four stars out of five.
Hobbes Lionheart
This name originally opened a new email to Hobbes Lionheart at hobbes [at] finalfantasyfanatic.com. The mailto action is disabled in this restoration.
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