POL Lounge V 1.0

POL Lounge V 1.0 (Majin Vegeta, May 2001) — a Pokemon Online fan chat client with an 800x600 walk-around lobby, built with Multimedia Fusion 1.5.

From the desktop window

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POL Lounge V 1.0
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POL Lounge V 1.0

POL Lounge V 1.0 by Majin Vegeta, dated 4 May 2001 — a fan-made chat client for the Pokemon Online community, and one of the more ambitious artifacts to survive from it.

It is not just a chat room. It is a chat client with a walk-around lobby: an 800x600 hand-built Pokemon-style overworld where every connected user appears as a sprite moving in real time, plus a conventional text chat room you reach by walking into a particular (invisible) spot. Your position, direction and walk state were broadcast to the server every 250 ms.

Built with Multimedia Fusion 1.5 on a stock Clickteam runtime, it bundles seven third-party extension DLLs inside the executable, including Sean Poling's MOO (Multiplayer Online Object). The server was hardcoded to moo.iclickzone.com:1200 — the iCLICKZONE Global MOO Network — on channel pollounge. The IP and port boxes visible in the source are parked off-screen and hidden at startup; they are leftovers from the extension's own demo.

That server has been gone for roughly twenty years, and the program's own logic answers a failed connection by showing an error and closing itself. So the executable still launches on Windows 11 (2026), but the two screens that matter cannot be reached. They were recovered by reading the file instead.

A complete static teardown — the container format, all 53 images, the audio, the embedded DLLs, the entire event logic, the hidden content and the bugs — is in pol-lounge-readme.txt in this folder, and served raw at /apps/pol/lounge/pol-lounge-readme.txt.

A fan-made chat client for the Pokemon Online (POL) community, dated 4 May 2001. More than a chat room: it pairs a conventional text chat with an 800x600 hand-built Pokemon-style walk-around lobby in which every connected user appears as a sprite moving in real time, broadcasting position, direction and walk state every 250 milliseconds. Built with Clickteam Multimedia Fusion 1.5 on the stock CNCRT32.EXE 2.2.98 runtime, the executable embeds seven complete third-party extension DLLs, including Sean Poling's MOO (Multiplayer Online Object) networking extension. The server was hardcoded to moo.iclickzone.com port 1200 -- the iCLICKZONE Global MOO Network -- on a channel named pollounge; that network has been offline for roughly two decades, and the program's own logic responds to a failed connection by displaying an error and closing itself, so neither of its two real screens can be reached on a modern machine.