POL Lounge V 1.0 by Majin Vegeta, dated 4 May 2001 — a fan-made chat client for the Pokemon Online community, and one of the more ambitious artifacts to survive from it.
It is not just a chat room. It is a chat client with a walk-around lobby: an 800x600 hand-built Pokemon-style overworld where every connected user appears as a sprite moving in real time, plus a conventional text chat room you reach by walking into a particular (invisible) spot. Your position, direction and walk state were broadcast to the server every 250 ms.
Built with Multimedia Fusion 1.5 on a stock Clickteam runtime, it bundles seven third-party extension DLLs inside the executable, including Sean Poling's MOO (Multiplayer Online Object). The server was hardcoded to moo.iclickzone.com:1200 — the iCLICKZONE Global MOO Network — on channel pollounge. The IP and port boxes visible in the source are parked off-screen and hidden at startup; they are leftovers from the extension's own demo.
That server has been gone for roughly twenty years, and the program's own logic answers a failed connection by showing an error and closing itself. So the executable still launches on Windows 11 (2026), but the two screens that matter cannot be reached. They were recovered by reading the file instead.
A complete static teardown — the container format, all 53 images, the audio, the embedded DLLs, the entire event logic, the hidden content and the bugs — is in pol-lounge-readme.txt in this folder, and served raw at /apps/pol/lounge/pol-lounge-readme.txt.