My CPU
My CPU
Snoozer
Snoozer
'Murica Web
'Murica Web
Era of Nations
Era of Nations
Shredder
Shredder
BassJamb
BassJamb
FFII
FFII
explain.hlp
explain.hlp
My First Website
My First Website
Guestbook
Guestbook
Why I Created This
Why I Created This
FFF Archive
FFF Archive
Downloads
Downloads
DAOC story in 4 parts (and an epilogue).txt
DAOC story in 4 part...
DevCode 2001
DevCode 2001
AdBot Find & Fry
AdBot Find & Fry
HijackDat v1.99.1
HijackDat v1.99.1
n00bXfer 95
n00bXfer 95
FFOC Archive
FFOC Archive
Visitor Counter
Visitor Counter
POL Map Editor
POL Map Editor
pol.exe
pol.exe
Epic.exe
Epic.exe
Misc
Misc
Downloads
readme.txtreadme.txt
Earthbound Untold Map Editor v06Earthbound Untold Map Editor v06
POL Character EditorPOL Character Editor
Pokemon Online Beta 1.0Pokemon Online Beta 1.0
pol-beta-readme.txtpol-beta-readme.txt
pol-2026.txtpol-2026.txt
POL Map EditorPOL Map Editor
Epic's MemorialEpic's Memorial
Square's Weakest LinkSquare's Weakest Link
squares-weakest-link-readme.txtsquares-weakest-link-readme.txt
Dusk 2.6 ClientDusk 2.6 Client
POL Lounge V 1.0POL Lounge V 1.0
pol-lounge-readme.txtpol-lounge-readme.txt
Wizards Realm (T4C Client)Wizards Realm (T4C Client)
Pokemon Online Beta 1.0
Pokemon Online Beta 1.0
Pokemon Online Beta 1.0

Pokemon Online Beta 1.0, the prototype dated 17 September 2000. Created by Konidias with Caveman (graphics), Optimus Primus (concept) and Dragoness (story) — the original playable beta that launched the POL phenomenon and inspired decades of Pokemon fan MMO projects. A working overworld, a house interior, an NPC, and integrated community links. Confirmed working on Windows 11 (2026). Previously considered lost media until recovery by the doors98.com preservation project.

It is also rebuilt as a playable in-browser recreation on this desktop — open it at /pol-beta.

The Wayback Machine still holds pokemonol.com's own download page from 9 November 2000, seven weeks after this build. It listed five files: polb1.zip (541 kb — this one), polbeta.zip (the older Alpha 1.0, 319 kb), exbeta.zip ("Extreme Beta", 883 kb), cncs32.dll offered separately "if needed when starting pol" (167 kb), and an 8 kb Character Creator Dev Kit. The crawler saved the page but none of the files. The archive here is polb1.zip at 554,117 bytes — 541.1 KB — matching the size that page advertised; the other three appear to be gone.

A second capture, of the POL:A information page from 16 December 2000, published the planned feature list — and it explains the screens in this build that you cannot reach. A character editor, a customizable ID card with a pokedex, an in-game cellphone with email, a profile page for every player, over thirty towns with gyms and all 251 Pokémon. Three months earlier, several of those already existed in pol.gam as finished screens with no way in: the ID card, the "Pokemon Pocket Organizer" and its Communication section. What shipped is the first town of a thirty-town world, with the rest drawn and never connected.

What you can reach by playing it is about half of what is in it. The file also holds a finished trainer ID card, a finished "Pokemon Pocket Organizer" with a dated development diary entry inside it, a DirectPlay multiplayer lobby with Host and Join buttons, a connecting screen with a rolling Pokeball, and a complete networked-player implementation sitting in both playable frames waiting for a server that was three days away in September 2000 and never arrived. Nothing in the program jumps to any of those screens.

A complete static teardown — the Clickteam PAPP container, all 191 images, the object and instance layout, the entire event logic including a second event table that turns out to drive the whole custom menu, the hidden content, and the extraction toolchain — is in pol-beta-readme.txt in this folder, and served raw at /apps/pol/beta/pol-beta-readme.txt.

Ready
🔊🌐
10:38 AM